![]() Texture: File could not be read error is thrown when a 16 bit. Shadows/Lights: Scene is brighter in Standalone player if it was open in the Editor at build time Shader System: Editor crashes in Play mode when Groupshared memory and a constant buffer value is used in a compute shader on OpenGLES3 Serialization: Editor crash when deserializing an array of a type with a nested fixed-size buffer field Search: Fail to load the search index concurrently Scene/Game View: Game Object Material starts flickering when dragging new material over other Game Object that touches first Object Quality of Life: ShortcutManager ignores Shift modifier Quality of Life: ReorderableList out of bounds exeception Physics: Crash on internalABP::ABP_PairManager::addPair when switching to ArticulationJointType.SphericalJoint during runtime ![]() Package: Unity crashes in batch mode when using -vcsMode Perforce Mono: "Found plugins with same names" error is thrown when building on Android with duplicate. Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project ![]() Metal: Consistent EditorLoop 5-10ms spikes when using Metal API Linux: New Input System's Input Actions windows's Binding Path dropdown is rendered as an empty white square on Linux Linux: Editor crashes at "_assert_fail_ld" when opening a project (Linux) Linux: Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when entering Play Mode in the LEGO tutorial ![]() IMGUI: Impossible to change the Gradient's location value in the Visual Effects Graph when using the keyboard IL2CPP: Build fails when using custom script and target architecture ARM64 is selected Asset - Database: Texture size increased on first build when 'Compress Textures/Assets on Import' is enabledĪsset Bundles: Textures are not compressed when building bundlesĭirectX11: Crash on GfxDeviceD3D11Base::ResolveDepthIntoTexture when opening the projectĭirectX11: Random-write to UAV texture from shadowcaster shader causes GPU hang when filtering Scene Hierarchy objects ![]()
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